Fictional example

One miss can cost another burst

A faster ideal TTK can lose after one miss. Compare two fictional guns. Photos illustrate gaming.

Photo: Yan Krukau / Pexels

Same target

Hold the target constant

100 HP, no shield or armor, full range damage, one projectile per shot, unlimited magazine. First hit: 0 ms.

Photo: Yan Krukau / Pexels

Burst A

Three body hits: 133.3 ms

A: 34 damage, 900 RPM, 3-shot bursts. Its 300 ms gap runs from the last shot to the next burst. Three hits deal 102.

Photo: Yan Krukau / Pexels

Auto B

Four body hits: 300 ms

B: 26 damage, 600 RPM, full auto. Four body hits deal 104 damage. A wins this perfect-hit comparison.

Photo: Yan Krukau / Pexels

One miss

A now needs 433.3 ms

Body, miss, body deals only 68 damage. Wait A's 300 ms burst gap: the fourth fired shot kills at 433.3 ms.

Photo: Yan Krukau / Pexels

One miss each

B now wins at 400 ms

Body, miss, body, body, body kills at 400 ms. B finishes 33.3 ms sooner. One miss reverses this exact comparison.

Photo: Yan Krukau / Pexels

Hit location

A hit can leave 15 HP

A with a fictional 0.5x limb multiplier: 34 + 34 + 17 = 85. All shots hit, but the next burst is needed: 433.3 ms.

Photo: Yan Krukau / Pexels

Magazine limit

Reload: 1,133.3 ms

A's miss sequence, 3-round magazine: 1,000 ms from last shot to next shot replaces the burst gap. Kill: 1,133.3 ms.

Photo: Yan Krukau / Pexels

Read the model

These are not game stats

No reaction, projectile travel or network delay is modeled. One miss is a scenario, not an accuracy average.

Photo: Yan Krukau / Pexels

Try it

Change one thing at a time

Keep the target fixed. Test perfect hits, one miss, a limb hit or magazine capacity in the TTK calculator.

Photo: Yan Krukau / Pexels

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