Fictional example
A faster ideal TTK can lose after one miss. Compare two fictional guns. Photos illustrate gaming.
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Same target
100 HP, no shield or armor, full range damage, one projectile per shot, unlimited magazine. First hit: 0 ms.
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Burst A
A: 34 damage, 900 RPM, 3-shot bursts. Its 300 ms gap runs from the last shot to the next burst. Three hits deal 102.
Photo: Yan Krukau / Pexels
Auto B
B: 26 damage, 600 RPM, full auto. Four body hits deal 104 damage. A wins this perfect-hit comparison.
Photo: Yan Krukau / Pexels
One miss
Body, miss, body deals only 68 damage. Wait A's 300 ms burst gap: the fourth fired shot kills at 433.3 ms.
Photo: Yan Krukau / Pexels
One miss each
Body, miss, body, body, body kills at 400 ms. B finishes 33.3 ms sooner. One miss reverses this exact comparison.
Photo: Yan Krukau / Pexels
Hit location
A with a fictional 0.5x limb multiplier: 34 + 34 + 17 = 85. All shots hit, but the next burst is needed: 433.3 ms.
Photo: Yan Krukau / Pexels
Magazine limit
A's miss sequence, 3-round magazine: 1,000 ms from last shot to next shot replaces the burst gap. Kill: 1,133.3 ms.
Photo: Yan Krukau / Pexels
Read the model
No reaction, projectile travel or network delay is modeled. One miss is a scenario, not an accuracy average.
Photo: Yan Krukau / Pexels
Try it
Keep the target fixed. Test perfect hits, one miss, a limb hit or magazine capacity in the TTK calculator.
Photo: Yan Krukau / Pexels