FreeReaction Time Test - Free Click Reflex Test Online
Free open source reaction time test online. Click when the color changes and measure your reflex speed in milliseconds. Useful for gaming performance. No download needed.
Click the box to start, then click again the instant it turns green.
Click to Start
Best of 5 — click the box to begin
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Last (ms)
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Best (ms)
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Average (ms)
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Median (ms)
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Consistency (±SD ms)
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Accuracy (%)
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False alarms
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Best streak
Recent results
Your result
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Your recent sessions
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Reaction Time Test guide
How to use the Reaction Time Test accurately
Free open source reaction time test online. Click when the color changes and measure your reflex speed in milliseconds. Useful for gaming performance. No download needed.
01Step 1: Pick a test mode
Choose Visual (click the instant the box turns green) to measure pure reaction time in milliseconds, Audio (click on the beep) to test how fast you respond to sound, or Go/No-Go (click on green, hold on red) to measure impulse...
02Step 2: Run the best-of-5 protocol
Click the box to begin, then wait through the random 2–5 second delay — clicking early shows "Too early" and does not count. The instant the signal fires, click as fast as you can.
03Step 3: Read your reaction time stats
The result card reports your average and median in milliseconds plus a consistency score (±standard deviation) so you can tell raw speed from steadiness.
04Step 4: Improve and retest
To improve your reaction time, do two or three warm-up rounds first, sit close to the screen, and cut input lag with a high-refresh-rate monitor and a low-latency wired mouse.
A reaction time test measures how quickly you respond to a signal, in milliseconds. Pick a mode - Visual (click on green), Audio (click on the beep), or Go/No-Go (click on green, hold on red) - then complete a best-of-5 protocol. The tool reports your last, best, average, median, and consistency (standard deviation), plus a tier verdict, percentile, and by-age comparison.
What is a good reaction time, and what do the ratings mean?
The average human visual reaction time is roughly 200-280 ms, with large samples centering near 273-284 ms. This tool maps your best-of-5 average to five tiers: under 150 ms is Elite (top esports and pro-athlete level), 150-200 ms is Pro Gamer (well above average), 200-250 ms is Average for a healthy rested adult, 250-300 ms is Slow (try warming up), and 300 ms or more usually points to fatigue or distraction.
What is the average reaction time by age?
Reaction speed peaks in the mid-20s at around 200 ms and slows gradually with age - roughly 215 ms in your teens, 215 ms at 30-39, 240 ms in your 40s, 265 ms in your 50s, and about 320 ms past 70. Enter your age on the result screen and the tool compares your measured average to this curve to tell you which age your reflexes match and whether it is good for your age.
How can I improve my reaction time?
Warm up with two or three practice rounds, stay focused, get enough sleep, and test when rested rather than fatigued. Cut input lag with a high-refresh-rate monitor and a low-latency wired mouse, and sit close to the screen. Regular practice and consistency training lower your average over weeks; always retest on the same device so gains reflect your reflexes, not different hardware.
Why are my browser results higher than other reaction tests?
Display latency, mouse or touchscreen click latency, and browser processing add a roughly constant offset to every attempt, so browser results can read 10-20 ms higher than a dedicated peripheral benchmark. The tool uses high-resolution performance.now() timing to minimize jitter, so compare scores taken on the same setup rather than across different devices.
Why are very fast times (under 100 ms) thrown out?
Anything under 100 ms is physiologically impossible as a true reaction - World Athletics treats a sprint start faster than 100 ms as a false start - so it is a guess or an early click. The tool voids those attempts without recording them, which keeps your average and percentile honest. Your history is stored only in your own browser via localStorage and nothing is uploaded.
Windows app
KeyboardTester.click is available from Microsoft Store
Install the official Windows app shortcut, or keep using the same free testing tools in your browser.
01 / 10Fictional exampleOne miss can cost another burstA faster ideal TTK can lose after one miss. Compare two fictional guns. Photos illustrate gaming.02 / 10Same targetHold the target constant100 HP, no shield or armor, full range damage, one projectile per shot, unlimited magazine. First hit: 0 ms.03 / 10Burst AThree body hits: 133.3 msA: 34 damage, 900 RPM, 3-shot bursts. Its 300 ms gap runs from the last shot to the next burst. Three hits deal 102.04 / 10Auto BFour body hits: 300 msB: 26 damage, 600 RPM, full auto. Four body hits deal 104 damage. A wins this perfect-hit comparison.05 / 10One missA now needs 433.3 msBody, miss, body deals only 68 damage. Wait A's 300 ms burst gap: the fourth fired shot kills at 433.3 ms.06 / 10One miss eachB now wins at 400 msBody, miss, body, body, body kills at 400 ms. B finishes 33.3 ms sooner. One miss reverses this exact comparison.07 / 10Hit locationA hit can leave 15 HPA with a fictional 0.5x limb multiplier: 34 + 34 + 17 = 85. All shots hit, but the next burst is needed: 433.3 ms.08 / 10Magazine limitReload: 1,133.3 msA's miss sequence, 3-round magazine: 1,000 ms from last shot to next shot replaces the burst gap. Kill: 1,133.3 ms.09 / 10Read the modelThese are not game statsNo reaction, projectile travel or network delay is modeled. One miss is a scenario, not an accuracy average.10 / 10Try itChange one thing at a timeKeep the target fixed. Test perfect hits, one miss, a limb hit or magazine capacity in the TTK calculator.